Jump to content
  • Advertisement
Sign in to follow this  

moving objects database frameworks

This topic is 4259 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i am in need of a database solution for alot of moving objects (tempo-spatial). I dont know how MMORPG handle the characters but i suppose they use traditional RDBMS and dont do frequent updates for all character movements. The requirements are continous or very frequent updates (~ 6mb/s, insertion, movement, removal ). And the usual query for spatial, temporal and feature attributes (and combinations thereof). A pure in-memory DB wont cut it, the amount of data accumulated over some days is immense. Do you know any off-the-shelf solutions? Or a framework (C/C++ preferably) providing database core functionality (disk io, locking, transactions, replication) to build such a specialized DB upon? All i found was berkeley db, which doesnt care about the structure of data. But uses a B-Tree at it's core and doesnt seem to allow custom index/partitioning required for tempo-spatial DB. Thanks alot. regards, steph (EDIT 1: changed title, added details) [Edited by - stephanh on April 19, 2007 3:04:57 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!