moving objects database frameworks
Hi,
i am in need of a database solution for alot of moving objects (tempo-spatial).
I dont know how MMORPG handle the characters but i suppose they use traditional RDBMS and dont do frequent updates for all character movements.
The requirements are continous or very frequent updates (~ 6mb/s, insertion, movement, removal ). And the usual query for spatial, temporal and feature attributes (and combinations thereof). A pure in-memory DB wont cut it, the amount of data accumulated over some days is immense.
Do you know any off-the-shelf solutions? Or a framework (C/C++ preferably) providing database core functionality (disk io, locking, transactions, replication) to build such a specialized DB upon? All i found was berkeley db, which doesnt care about the structure of data. But uses a B-Tree at it's core and doesnt seem to allow custom index/partitioning required for tempo-spatial DB.
Thanks alot.
regards,
steph
(EDIT 1: changed title, added details)
[Edited by - stephanh on April 19, 2007 3:04:57 AM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement