Your most depised game "features"
99 posts...wow.
I think this deserves a sticky but hey
Game: Most MMORPG's
Feature: Really cool weapons with really low drop rates
Comments: Ahhh! Its just gets so annoying having to go through an extremely tough dungeon full of extremely tough monsters to get to one part for a weapon that has an average drop rate of once a week!
Thats all I have to say.
I think this deserves a sticky but hey
Game: Most MMORPG's
Feature: Really cool weapons with really low drop rates
Comments: Ahhh! Its just gets so annoying having to go through an extremely tough dungeon full of extremely tough monsters to get to one part for a weapon that has an average drop rate of once a week!
Thats all I have to say.
Quote:Original post by Xtlk
99 posts...wow.
I think this deserves a sticky but hey
Game: Most MMORPG's
Feature: Really cool weapons with really low drop rates
Comments: Ahhh! Its just gets so annoying having to go through an extremely tough dungeon full of extremely tough monsters to get to one part for a weapon that has an average drop rate of once a week!
Thats all I have to say.
Yep, and it's even more obnoxious when an OFFLINE game does the same thing! (*cough FFXII ahem*)
Quote:Original post by JBourrieQuote:Original post by Xtlk
99 posts...wow.
I think this deserves a sticky but hey
Game: Most MMORPG's
Feature: Really cool weapons with really low drop rates
Comments: Ahhh! Its just gets so annoying having to go through an extremely tough dungeon full of extremely tough monsters to get to one part for a weapon that has an average drop rate of once a week!
Thats all I have to say.
Yep, and it's even more obnoxious when an OFFLINE game does the same thing! (*cough FFXII ahem*)
Sweet Zombie Jesus, yes. Do you know how long I spent trying to get the demonsbane out of the random treasure pot behind the second Demon Wall? It's not like they have to keep rares out of my hands to balance some virtual economy. I really don't think Rabanastre would be affected by inflation in the magic sword market.
As for my own most despised feature, I haven't read the whole thread (so don't yell at me if it's already been mentioned), but Fight Night: Round 3 really irks me. I like playing it, but wading through the menus exhausts my patience. As an example, the "quick play" option is buried underneath three menu selections. A surprising number of games suffer from this unwieldy interface problem, and more than a few of them are published by EA.
Quote:Original post by templewulfQuote:Original post by JBourrieQuote:Original post by Xtlk
99 posts...wow.
I think this deserves a sticky but hey
Game: Most MMORPG's
Feature: Really cool weapons with really low drop rates
Comments: Ahhh! Its just gets so annoying having to go through an extremely tough dungeon full of extremely tough monsters to get to one part for a weapon that has an average drop rate of once a week!
Thats all I have to say.
Yep, and it's even more obnoxious when an OFFLINE game does the same thing! (*cough FFXII ahem*)
Sweet Zombie Jesus, yes. Do you know how long I spent trying to get the demonsbane out of the random treasure pot behind the second Demon Wall? It's not like they have to keep rares out of my hands to balance some virtual economy. I really don't think Rabanastre would be affected by inflation in the magic sword market.
As for my own most despised feature, I haven't read the whole thread (so don't yell at me if it's already been mentioned), but Fight Night: Round 3 really irks me. I like playing it, but wading through the menus exhausts my patience. As an example, the "quick play" option is buried underneath three menu selections. A surprising number of games suffer from this unwieldy interface problem, and more than a few of them are published by EA.
I almost forgot about that in FFXII. My friend and I both got the game, and he was a bit ahead of me. I just did the demon wall thing and my friend asked if I defeated the first wall instead of run away. I said no, how is that possible? Then he showed me the sword he got! I decided I had to have it. After many tries (I hate the mist thing, and it is the only way to win) I finally defeated the wall and unlocked the room. I battled my way through those annoying flame flans and opened the chest... to get only like 30 gil. WTF!? I tried again and again and demonsbane never came. I almost quit the game after that.
Quote:As for my own most despised feature, I haven't read the whole thread (so don't yell at me if it's already been mentioned), but Fight Night: Round 3 really irks me. I like playing it, but wading through the menus exhausts my patience. As an example, the "quick play" option is buried underneath three menu selections. A surprising number of games suffer from this unwieldy interface problem, and more than a few of them are published by EA.
I'd have to agree with that, I got rid of Fight Night 2 because of it. Not to mention the loading and saving, I believe to get into career mode it had to load three separate times from the memory card and it was about the same with saving. Its funny their pretty good games otherwise but with doing this, its tantamount to kicking themselves in the nuts.
Quote:Original post by AhnfeltRealism, perhaps? You aren't obligated to pick that stuff up.
Game: Diablo II
Feature: Bucketloads of useless items
Comments: In Diablo II, monsters and chests constantly drops compleatly useless items that won't even give a good selling price... Why?
Quote:Original post by coderx75Quote:Original post by Ahnfelt
Game: Diablo II
Feature: Bucketloads of useless items
Comments: In Diablo II, monsters and chests constantly drops compleatly useless items that won't even give a good selling price... Why?
This was the first thing that came to mind when I saw the thread title. It was such a great game, yet so flawed because of the constant item hunt.
More specifically...
Game: Most RPGs
Feature: Randomly dropped items
Comments: You've killed Giant Spider... who just happens to be carrying a full plate mail that fits you perfectly... and it must be your lucky day! This particular spider must have just left the ATM 'cause he's carrying a pretty good deal of money!
Make up your mind. Do you want realism or not?
Quote:Original post by RootsEmpire Earth did quite well by lining the selected units up along the bottom and starting to overlap them when necessary. I could see at a glance the health of individual units or get an idea of the group as a whole.
I don't buy that answer. First of all, I hardly ever look at my units health when I'm playing a SC game (its so f*#&ing hard to heal anything anyway, except for terran infantry by using medics), unless its a game where I have only a few units and each is absolutely vital to keep alive. They could easily make better use of that space by showing a single unit icon and a "x20" or however many of that unit there are, and then show the average health of the group instead, which IMO would be much more meaningful to the player.
Game: MapleStory
Feature: Traps
Comments: What I despise in any MMORPG are traps. in MapleStory, when I used to play like a year ago, there use to be this one hole in a dungeon where people ALWAYS used to fall. It was impossible to dodge it. If you fell in it, the only chance you had to survive was A. You got lucky and in the 10 minutes you spent trying to jump out of it, you weren't attacked by like.. a level 200 monster or w/e, or B. You got killed and were sent back to the previous city.
Pissed me off to high heaven. One of the main reasons I left the damn game.
EDIT:
Game: Many, mostly RPG's
Feature: Save Points
Comments: UGHGHGHGHG..... I just HATE it when I play for like 4 hours straight, then I have to get off and there's not a savepoint in sight... pisses me off to high heaven. Seriously.
Feature: Traps
Comments: What I despise in any MMORPG are traps. in MapleStory, when I used to play like a year ago, there use to be this one hole in a dungeon where people ALWAYS used to fall. It was impossible to dodge it. If you fell in it, the only chance you had to survive was A. You got lucky and in the 10 minutes you spent trying to jump out of it, you weren't attacked by like.. a level 200 monster or w/e, or B. You got killed and were sent back to the previous city.
Pissed me off to high heaven. One of the main reasons I left the damn game.
EDIT:
Game: Many, mostly RPG's
Feature: Save Points
Comments: UGHGHGHGHG..... I just HATE it when I play for like 4 hours straight, then I have to get off and there's not a savepoint in sight... pisses me off to high heaven. Seriously.
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