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MrRage

Minimum System Requirements

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I was trying to find some statistics on what would be a common system for gamers these days but didn’t really find anything. Just off the top of my head I was thinking it would vary from hardware that is about 3 years old (PIII-P4, GeForce4-GeForceFX / Radion 9xxx) to the high-end hardware we have on the market today. So given this spread at what point is a reasonable area to draw the line? I know I want to use OpenGL but to support the older hardware I probably would have to have a 2.0 and 1.4 implementation of the engine under the hood.

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If you're aiming at "hardcore" gamers, then the Valve Survey (which is continually updated) will work pretty well for you.

If you're aiming at a wider audience, then you have to consider anything from an Intel 845G running on a 1.5 GHz Pentium 4, with 256 MB of RAM, up to a Core 2 Quad with an 8800 GTX SLI and 4 GB of RAM (3 GB usable).

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It looks like the minimum system these days is quite powerful; a P4 with a GeForceFX card is very common and that’s a good minimum for me to be shooting for. Well thanks for the resource

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Also, you don't need separate implementations for OpenGL 1.4 and 2.0! You can just optionally use extensions from 1.4 to get all of the functionality of OpenGL 2.0. Just use a library like GLEE to make querying and loading extensions easy.

That way you don't just have 2 settings '1.4' or '2.0'; you can have separate settings for shadows, filtering, and lighting, for example, and you can probably do it from one rendering codebase with some if statements for different settings.

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