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Orrill

Choosing a compiler.

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I'm new here and this is my first post, so a big hello to everyone. I've been learning c++ mainly from online tutorials and like all or most people on this forum would like to head towards game development, I hope to learn to use openGL and directX in the windows environment, follow examples and learning from a book recommended by this site, OpenGL game programming; http://www.amazon.co.uk/OpenGL-Game-Programming-Development/dp/0761533303 I have been using the free VS++ Express edition IDE from microsoft but the more I read about it, the more I realise that it may not be ideal for what I would like to do. So the obvious question is, which compiler is best for me? I have been looking at Dev-c++ from bloodshed software, can this compiler do everything I'll be needed (at least for now) or is it worth shelling out a bit of cash for the full version of Visual c++? thanks for any replies in advance, cheers, Gareth.

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I suppose the main question would be, what is VC++ Express lacking that is causing you to look elsewhere?

Regards,
ViLiO

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It just seems a nightmare to update header, library, SDK files etc, I've read a few other threads on various forums, the answer was to typically use a different compiler and import the appropriate files for that compiler from fresh.

Maybe VC++ Express can fully work with opengl and its just me struggling to get the correct files and installing them properly?

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VC++ 2005 Express can indeed work fully with OpenGL and the installation instructions on msdn are really very verbose. All you need is VC++ Express and the Platform SDK and you should be able to develop Win32 OpenGL apps with no problems.

Here is a link to the instructions for using the Platform SDK with VC++ Express:
Using Visual C++ 2005 Express Edition with the Microsoft Platform SDK

Regards,
ViLiO

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Thanks for the info ViLiO, I'm gonna re-install, follow the instructions and have another crack at it. wish me luck.

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