# Unity Custom ostreams and memory allocation

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I am writing a logger right now which is based on the approach proposed by Bregma in this thread. It works like a charm, and I have modified it quiet a bit to fit my needs exactly. I feel that I, before using it in a larger project, have to make sure that it is completely error free. And my first concern is a memory leak. I have this function:
[source lang="cpp]/*
Creates a logstream used by which, directed at where
*/
void log::make(std::ostream& which, std::ostream& where) {
which.rdbuf(new log::logstream<char>(where.rdbuf()));

} // log is the namespace"

And I'm fairly sure that the STL streams do not free the memory I allocate here. Please correct me, if that is not the case. The question is now, what would be the ideal way to make sure, that it is free'ed at a later stage, when I don't need the logstream. Should I give the user of the lib the responsibility by returning a void* to the allocated memory, or should I find a way to wrap it into the logstream class? The last option seems quite hard to do, since the ofstream I create is associated with the ostream "which" - eg, std::cout.rdbuf(new) , std::cerr.rdbuf(new) etc. I hope I make myself clear.

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For a normal stream, you can register a callback (std::ios_base::register_callback()) that should receive the std::ios_base::erase_event event when the stream is destroyed. At that point you can do a dynamic_cast on the rdbuf() and delete it if it's yours.

For one of the standard streams (cin, cout, cerr, clog), they never get destroyed so such a callback will not usually get invoked. My take on that is that it's not a memory leak so much as a permanent allocation on the free store. It's not a leak if it was intentional and does not grow.

If you plan to replace the streambuf for a stream more than once, you can do a dynamic_cast on the rdbuf() in your log::make function and delete the old buffer if it's one of yours.

--smw

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Thanks for the fast answer. And also quite nice to see the original author of the code answering.

Quote:
 Original post by BregmaIf you plan to replace the streambuf for a stream more than once, you can do a dynamic_cast on the rdbuf() in your log::make function and delete the old buffer if it's one of yours.--smw

How would I, in my log::make function know whether it is my own before doing the dynamic cast? There is no RTTI for that - as far as I know - and normally some sort of RTTI is what I use for determining what to cast the object into. And I cannot just delete everything since that would also cause trouble.

@ Bregma: What did you do?

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Quote:
 Original post by dingojohnHow would I, in my log::make function know whether it is my own before doing the dynamic cast? There is no RTTI for that - as far as I know - and normally some sort of RTTI is what I use for determining what to cast the object into. And I cannot just delete everything since that would also cause trouble.

You do the dynamic_cast to see if it is your own before you delete it. Maybe like this (off the top of my head).
void log::make(std::ostream& which, std::ostream& where) {  std::streambuf* oldbuf = which.rdbuf(new log::logstream<char>(where.rdbuf()));  logstream<char>* mybuf = dynamic_cast<logstream<char>*>(oldbuf);  if (mybuf) delete mybuf;  // only delete what you new.}

Quote:
 @ Bregma: What did you do?

Me, I only ever use std::cerr and std::clog and replace them once at the beginning of a program. Like I say I don't consider that situation a memory leak.

--smw

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That did the trick. Thanks.

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