Jump to content
  • Advertisement
Sign in to follow this  
thedisabled

i'm lost in rays

This topic is 4081 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well let me give u a little background first. I'm a computer administrator with limited programming skills. I started working with flash in my off time about 4 years ago. My wife asked me if i could program a game for her. And i said that i had never done it, but i wouldn't mind the challenge. So about a week later i let her play a quick level of a platform game i created in flash for her. and a couple little puzzle games, where i found tutorials on. But she said it was "good", but really wanted a game like all the other ones she sees coming out. Ok with that said, i looked around the internet and i heard about raycasting. Because i know that flash is only a 2D environment, i figured it would work great. So 4 weeks later, i have a maze. Nothing else. Just a maze. I can't figure out how to put NPC's in my game. Cause i started with a tutorial and a prototype, and an explianation on raycasting i found on the internet. Because i do like a challenge (which is the real reason i am creating the game) i want to switch over to C++ and work my way up to where i am at now and gain more control over my games. My question is though, how do i find full tutorials on making the simple games like tetris and mario brothers, so i can make my way into a more realistic gaming world? Or should i just stick with flash? thanks. And sorry about the length.

Share this post


Link to post
Share on other sites
Advertisement
Raycasting, as employed by Doom and successors, exploited a quirk in what was then the most viable graphics mode, Mode X. It not only allowed simulation of 3D worlds, but did it in a way that was perfect for hardware. I believe that no modern graphics system supports anything similar.

Using raycasting as base of rendering system in any platform today is probably unsuitable. It implied vertical scanlines (all graphics hardware today uses horizontal), and small screen width (320 pixels). While system can technically be scaled, it isn't really viable.

For tutorials, look around this site, there's plenty of them.

Share this post


Link to post
Share on other sites
Thanks. I really appreciate the help. I'm still searching for basic tutorials around the web. But i did find a few online books to help me out. Thanks again.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!