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CarbonX

Ideas for Infinite City Algorithm

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I'm trying to come up with a good algorithm for generating an infinite cityscape. I've found very limited information on the subject (one article on gamasutra). So far I've come up with dividing the city into a grid of "cells" and populating them based on a pseudo random number, then storing the generated cells' numbers in an array. I was just wondering if any of the other developers here had any wisdom to impart.

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Hey thanks for the link, here's the article I found at gamasutra http://www.gamasutra.com/features/19990917/infinite_01.htm. I wasn't able to download the paper though because you have to pay for it and I'm pretty broke at the moment. I'll post here if I find any other worthwhile information.

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