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Damocles

animated mesh formats - options?

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So I just spent the last few days making lib3ds work, only to discover that the .3ds formant doesn't support animation! So now I'm looking for a new mesh format. What I need is a C/C++ library that will load in the vertex,uv,normal data for each keyframe of an animation (I don't need bones systems) and isn't bloated with a ton of other features. I've been looking at md3, which seems like a good choice, except every library I find is integrated into a complete game engine, when what I need is just the library. The downside to md3 seems to be the hassle of setting up md3s with the skin files and the defined animation names. Anyone know of a good md3 importer? Or perhaps of a game library with a stand-alone md3 importer? Alternatively, anyone know of a good mesh format with associated import library? I looked at cal3d, but that seems more geared towards bones, I'm not sure if it will read in just the keyframe data.

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You might want to take a look at fbx (Autodesk), collada (Open Source), or FLTK (XSI), all are very capable standalone libraries that carry all kind of information for your geometry (including animation)

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