Jump to content
  • Advertisement
Sign in to follow this  
nixon

Rendering a Green Grid

This topic is 4081 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm using Managed DirectX and I'm rendering a green grid in my game and it works perfectly and looks beautiful and green: Grid for (...) { float xPos = i; float yPos = ; verts[counter].Position = new Vector3(xPos, yPos, 0); verts[counter].Color = Color.DarkGreen.ToArgb(); } device.DrawPrimitives(PrimitiveType.LineList,..., ...); ...BUT if I load a texture, my grid goes black :( GraphicObject.m_device.SetTexture(0, m_texture); Does anybody know how I can fix this?!? Thank you!! P.S. Im using: device.RenderState.Lighting = false;

Share this post


Link to post
Share on other sites
Advertisement
I just did:
GraphicObject.m_device.SetTexture(0, null);

before drawing the grid and it worked! :)

Thank you so much!!!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!