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Phoresis

SDL - animations not working properly on linux.

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I'm using the following code to animated some sprites in a 2d game: if(mLastupdate+pause*mSpeed < SDL_GetTicks() && animating) { mFrame++; if(mFrame > 11) mFrame = 11; mLastupdate = SDL_GetTicks(); } This works fine on Windows, but when using SDL on linux, sometimes the animations don't play. Any ideas?

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