Sign in to follow this  

SDL - animations not working properly on linux.

Recommended Posts

I'm using the following code to animated some sprites in a 2d game: if(mLastupdate+pause*mSpeed < SDL_GetTicks() && animating) { mFrame++; if(mFrame > 11) mFrame = 11; mLastupdate = SDL_GetTicks(); } This works fine on Windows, but when using SDL on linux, sometimes the animations don't play. Any ideas?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this