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DesignerX

Loading a mesh with normals

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DesignerX    174
Does LoadMeshFromFileInMemory() loads it with the normal data as well ? I have a .x file with normals data but it doesn't seem to affect the mesh when I use lighting. What needs to be done ? thx.

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sirob    1181
If the .X file contains normals, it will be loaded with normals. Are you sure everything else is correct?

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DesignerX    174
I tell you what. The object is rendered with the correct color but when I rotate it around the y axis its doesn't seem to be darker or lighter during the rotation.
the object is places at the origin 0,0,0 and the light (point light) is places at 0,0,-50. I set light data as follows:


m_Light.Type = D3DLIGHT_POINT;
m_Light.Diffuse.a = 1.0f;
m_Light.Diffuse.r = 1.0f;
m_Light.Diffuse.g = 1.0f;
m_Light.Diffuse.b = 1.0f;
m_Light.Ambient = m_Light.Diffuse;
m_Light.Position.x = 0.0f;
m_Light.Position.y = 0.0f;
m_Light.Position.z = -50.0f;
m_Light.Range = 100.0f;
m_Light.Falloff = 1.0f;
m_Light.Attenuation1 = 1.0f;

D3D9DEVICE()->SetLight(0, &m_Light);
D3D9DEVICE()->LightEnable( 0, true);
D3D9DEVICE()->SetRenderState(D3DRS_LIGHTING, true);
D3D9DEVICE()->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_XRGB(255, 255, 255));




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