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Dark Schneider

Question about DirectSound and "Dynamic Voice Management"

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When I call to IDirectSoundBuffer8::Play, with the flags DSBPLAY_TERMINATEBY_TIME and DSBPLAY_TERMINATEBY_PRIORITY it is supposed that DirectSound uses 'voice management', and it stops sounds that can't manage. But this is my question, this 'STOP' (named 'buffer termination' in SDK documentation) really do IDirectSoundBuffer8::Stop or only the voice is silenced?, because is not the same, if only the voice is silenced but is only executing, the PLAY CURSOR is updated, and when there is another FREE VOICE, then this sound before stoped can continue. But I don't know how DirectSound do the "Dynamic Voice Management". Can anyone help me?.

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