Sign in to follow this  
Guy Perfect

Help: Resource-in-Binary

Recommended Posts

I have the desire to include a resource archive file within the compiled binary in order to prevent the needs to have a collection of files in once place to run. Basically what I need is this: Textures + Program = Single EXE File. I'm working cross-platform with gcc, Microsoft VC++, and potentially any number of any compilers. I need as close to a standard method as I can get. I'm also working strictly with C (no C++ code here), so I need something compatible with it. I'm not exactly sure where to start looking or what the official term for what I need is, so I'm asking here. What can I do to get resource files bundled up inside the compiled binary using C?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this