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Help: Resource-in-Binary

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I have the desire to include a resource archive file within the compiled binary in order to prevent the needs to have a collection of files in once place to run. Basically what I need is this: Textures + Program = Single EXE File. I'm working cross-platform with gcc, Microsoft VC++, and potentially any number of any compilers. I need as close to a standard method as I can get. I'm also working strictly with C (no C++ code here), so I need something compatible with it. I'm not exactly sure where to start looking or what the official term for what I need is, so I'm asking here. What can I do to get resource files bundled up inside the compiled binary using C?

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