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Terrain Clamping with a .X mesh

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Here is my problem: I need to get a list of triangles out of a DirectX mesh that I can feed to my Terrain Clamping function, but am having trouble with the LPDIRECT3DBUFFER9 and D3DVERTEXELEMENT9. What exactly am I interfacing off the mesh to put together the triangles that construct the mesh? Thanks so much for any insight! Brandon

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