Jump to content
  • Advertisement
Sign in to follow this  

Terrain Clamping with a .X mesh

This topic is 4035 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Here is my problem: I need to get a list of triangles out of a DirectX mesh that I can feed to my Terrain Clamping function, but am having trouble with the LPDIRECT3DBUFFER9 and D3DVERTEXELEMENT9. What exactly am I interfacing off the mesh to put together the triangles that construct the mesh? Thanks so much for any insight! Brandon

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!