Terrain Clamping with a .X mesh
Here is my problem: I need to get a list of triangles out of a DirectX mesh that I can feed to my Terrain Clamping function, but am having trouble with the LPDIRECT3DBUFFER9 and D3DVERTEXELEMENT9. What exactly am I interfacing off the mesh to put together the triangles that construct the mesh?
Thanks so much for any insight!
Brandon
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement