Sign in to follow this  
Telamon

3DS Max - Creating Faces? (Simple)

Recommended Posts

Telamon    157
I'm learning how to be a competent low-poly modeler in 3ds max. I've been working on the helmet above for about an hour now. I started with a tube object that I made into a bell shape by scaling the vertices. I've started to cut away at the front so that the guy inside can see. I did this by selecting and deleting both the outward-facing and inward-facing polygons of that section of the tube. So far so good. My question: I now have a bunch of edges that I could like to cap with faces to make a solid water-tight object. How do I do that? I found the Cap Holes modifier - which works on the top of the helmet, but not for the rim. I also found the Select All Open Edges button - it seems like I am just missing the final step.

Share this post


Link to post
Share on other sites
IronWarrior    144
If you convert it to Editable Poly, then you can select Edges and cap them. If that's what you did to do the fill holes, then I don't have any other advice, sadly.

You cannot do this in Editable Mesh, btw.

Share this post


Link to post
Share on other sites
xissburg    204
go to the polygon sub-selection level(Editable Poly) and click on the create button. then go clicking on the vertices to create a polygon. look at the documentation for futher details.

Share this post


Link to post
Share on other sites
Domarius    192
Another way is "create face", I think this is in Face editing mode of Editable Poly. You click the verticies that surround the gap, in clockwise order, and when you click on the first one again, it creates the face over the hole.

(Something like that, it's been a while)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this