A place to start
Hi guys,
I'm currently studying computing at university but have recently taken a interest in the coding behind computer games based on modules I have just taken. I've only been coding for just under 2 years now and coding C++ for one year but I'm getting the grasp of it.
Basically I was wondering if anyone could just point me in the right direction of where to start my learning. Websites, tutorials, books, articles...whatever. I'm keen to learn just need to know where to start and not through myself in at deep end and miss the fundamentals (if thats how u spell it) at the beginning and utterly confuse myself.
Any replies will be appreciated.
Thanks, RetroJoe.
Tutorials. Read them all.
The best resource ever is MSDN. You can search for any standard, MFC, or DirectX function call. Each function call is listed with a full explanation of the parameters, return values, and special info. Each page links to related pages, and they have special topic articles for specific areas.
Take it easy.
The best resource ever is MSDN. You can search for any standard, MFC, or DirectX function call. Each function call is listed with a full explanation of the parameters, return values, and special info. Each page links to related pages, and they have special topic articles for specific areas.
Take it easy.
I wouldn't recommend 'tutorials'. From my experience in Googling "C++ Tutorial" you get nothing but bad programmers teaching you C-with-classes.
Buy a good book. Some don't like it but I learnt from 'SAMS Teach Yourself C++ In 21 Days', which happens to be the GameDev C++ Workshop's book of choice.
Admiral
Buy a good book. Some don't like it but I learnt from 'SAMS Teach Yourself C++ In 21 Days', which happens to be the GameDev C++ Workshop's book of choice.
Admiral
People learn differently, but my experience is this: I started from online articles and tutorials. When my code didn't work, I just started changing things around until it did, without really understanding it. About two years into programming, I was able to produce results, but I didn't have the level of understanding that I wanted. I then got the "C++ Primer Plus Fifth Edition," and read it through (twice:). It is huge, but I learned a lot. When I look back at my old code, its just really... bad. So my recommendation is to go with books over the internet, and the C++ primer was great for me.
Also pay mind to the fact that I started straight with C++ when I was fairly young. If I would have started at a later age, things might have been different.
Anyway, thats my $0.02, take it or leave it.
-Dev578
Also pay mind to the fact that I started straight with C++ when I was fairly young. If I would have started at a later age, things might have been different.
Anyway, thats my $0.02, take it or leave it.
-Dev578
Thing is I kinda know a fair bit of C++ its not learning C++ I'm really after its relating to C++ and how it makes games. Like how to make a 3d game, the logic behind it. I know that when it comes down to the industry your sort of focus on a particular area but in my recent module we was to make a 3d pirate game using the gamebryo engine. Had no experience using it and it was hard been given 12 weeks to come up with this so result wasn't spectacular or even 3d infact it was a awesome little text based game.
I wanna learn how to intergrate game engines into the logic of games or use directX for example. Plus learn how to use the c++ I know in the way games developers do.
Lol I waffled and its a tall order just wondered if any books and such like that was out there.
RetroJoe.
P.S Thanks to all those that replied so far anywho.
I wanna learn how to intergrate game engines into the logic of games or use directX for example. Plus learn how to use the c++ I know in the way games developers do.
Lol I waffled and its a tall order just wondered if any books and such like that was out there.
RetroJoe.
P.S Thanks to all those that replied so far anywho.
This topic is closed to new replies.
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