Multitexture Confuse
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_Texture_2D);
glMultiTexcoord2fARB(GL_TEXTURE0_ARB,0,0);
glVertex3f(10,10,0);
.....
....
glDisable(GL_TEXTURE_2D);
glTexCoord2f(0,0);
glVertex3f(20,20,0);
Do you know that I wanna Disable TEXTURE0 or Disable Texture MODE?
Does it make sense if I put glDisable right after glActive... ,I guess that
thanks
Calling glDisable(GL_TEXTURE_2D) will disable the currently active texture unit (in your example, that would be GL_TEXTURE0_ARB). If you want to disable a different texture unit, make that one active by calling glActiveTextureARB first. Once you call glDisable(GL_TEXTURE_2D), don't expect texturing to work on that unit. It is possible to have some units enabled and others disabled at the same time.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement