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Fluger

Need some help!

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Me and a couple of friends are creating a game as a large project in school (it's suppose to be around 100 hours of work, per person). We are mainly used to program in c++ but we have some experience with java as well. Now we are uncertain of which graphic library we should use (and learn). What do you guys recomend? I dont really have any understanding of which ones are out there and which would be appropriate for a project of this size.

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you are probably talking about 2d game project. if so, use sdl libraly and its extensions(sdl_mixer for sound, _net for networking, _image for images, _ttf for fonts)
sdl its preatty easy to start with.
you can download sdl at www.libsdl.org
a set of nice tutorials can be found at cone3d.gamedev.net and www.lazyfoo.net

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Right, sorry for the incomplete informaion. We are working in windows atm. As for the game style right now we are planing on creating a 2D beat 'em up game.

Anything else?

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I recently started using SDL and so far, it's pretty easy going. Much easier to get up and running than DirectDraw, which I used previously. There's also Allegro, but I've never worked with that so I can't say anything about it except that it exists. ;)

Another thing you may want to consider is using Python in combination with PyGame (2D) or the Panda 3D engine, for example. It's a high-level script language, pretty easy to get into if you're already familiar with other languages. It has some strange aspects - strange if you're used to other languages that is - but it allows for pretty fast development.

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