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swhite

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swhite    122
My name is Stephen White and I am looking for anyone who needs music for their games. All you need is to hear some samples, so here is my website. Thanks for your time and I hope you enjoy! www.stephenwhitemusic.com I am currently working on an upcoming arcade racer Project Frenxy by Graphicsware. Stephen White [Edited by - swhite on May 14, 2007 11:54:58 PM]

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nsmadsen    5584
Steve,

I listened to three of your tracks and wanted to tell you how much I enjoyed them. You've done a good job of making the music both predictable yet surprising at the same time. Now, before you take the "predictable" as a diss- I don't mean it that way. Some composers want to write music that is so out there, that the common person (who most of the time has very little or no musical training) can't grasp it.

Thankfully, you haven't done this. You've created music that is both accessible yet interesting.

Good job! Keep working at it, network like mad and I'm sure you'll go far.

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RooftopBen    142
Hey Stephen, I checked out your music and really enjoyed it, especially the variety in the percussion, from hand percussion to cool electronic sounds. I'm sure your racer soundtrack is going to be very cool!

Ben
Composer
Rooftop Music

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swhite    122
Thanks Ben, I appreciate your honesty. I just checked out your samples and I really enjoyed them! You have good variety too.

What other projects have you done?

Steve

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BFMVfavorite    126
I just wanted to say, that is great original music! I can imagine the scenes in something like an RPG game with those kinds of music. Something like a final fantasy game. I enjoyed every track, especially the Eerie Theme.
Keep up the good work,
--Nathan

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Nether    122
Great music Stephen! They all sound excellent.

I'm currently working on an Online Real-Time Strategy game where the battle takes place both on a variety of planets and in space. The Eerie Theme piece sounds like a great one for outer space.

You can check it out at:
http://www.frozenfountain.net/SFC/SFC.php

At that location, there are some screenshots and a Client file which you can run if you have Java 6.0. Yesterday I stuck a couple soundtracks into the game just to get all the code working right, but those are copyrighted, so I would be very happy if you would be interested in helping me out.

Thanks,
Jason

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swhite    122
Quote:
Original post by BFMVfavorite
I just wanted to say, that is great original music! I can imagine the scenes in something like an RPG game with those kinds of music. Something like a final fantasy game. I enjoyed every track, especially the Eerie Theme.
Keep up the good work,
--Nathan


Thanks!

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EnigmaticCoder    296
As Randy Jackson would say, "We've got a hot one tonight!"

Your songs are very catchy, almost exotic. The tension that builds up in each piece keeps me interested. I was especially pleased with the inspiration theme because it made my emotions come alive. I could easily connect with that song in particular, although all of your samples were intriguing.

Well, good luck with future creations.

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swhite    122
Quote:
Original post by anothrguitarist
As Randy Jackson would say, "We've got a hot one tonight!"

Your songs are very catchy, almost exotic. The tension that builds up in each piece keeps me interested. I was especially pleased with the inspiration theme because it made my emotions come alive. I could easily connect with that song in particular, although all of your samples were intriguing.

Well, good luck with future creations.


Thank you very much. My goal is to get the listener to connect to my music, so it looks like I could be on the right track!

If you know of anyone who needs music for their projects, I'd appreciate it if you'd slip my name in. ;)

Have a good one!

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Rain 7    100
Ummm...wow. (Have you heard of Autechre or Praful, by chance? ;) The vibe and clarity of your music reminds me quite a bit of them.

Absolutely lovely music. (Especially the programming.) Your production skills are really groovy!

Cheers and good luck

Ryan

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swhite    122
Quote:
Original post by Rain 7
Ummm...wow. (Have you heard of Autechre or Praful, by chance? ;) The vibe and clarity of your music reminds me quite a bit of them.

Absolutely lovely music. (Especially the programming.) Your production skills are really groovy!

Cheers and good luck

Ryan


No I haven't, but I will check them out. Thanks a lot!

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Rain 7    100
Quote:
Original post by swhite
Quote:
Original post by Rain 7
Ummm...wow. (Have you heard of Autechre or Praful, by chance? ;) The vibe and clarity of your music reminds me quite a bit of them.

Absolutely lovely music. (Especially the programming.) Your production skills are really groovy!

Cheers and good luck

Ryan


No I haven't, but I will check them out. Thanks a lot!
No probs! If you are going to check out Praful, here's his myspace. Listen to 'Says Kabir', from the album 'Pyramid in your backyard'. I think you'll really dig it.

http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=44304875&MyToken=40380f3b-0691-4ed6-950a-3df499a519a7

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John Rodriguez    132
I just got back to my studio and had a chance to listen to all of your tracks on my monitors and I really enjoyed them. I'm not too familiar with this genre of music from a listening or production standpoint, but I did make a few notes.

Inspiration theme - I like the way that the percussion sits in the mix, all the elements seem to have good separation, especially in the stereo field. The way that this builds and the ideas sort of layer on one another reminds me of Clint Mansell. One thing I did notice is that in the middle of the piece when the arrangement builds, the mix started to lose a little clarity. It didn't sound bad, but if some of the melodic ideas with similar timbre and range (piano/harp and bass/fretless bass) could have been separated a bit more, it might sound a bit clearer. With a little EQ and some slight panning, I think it may sound a bit more focused.

Eerie theme - I like the drone and the harmony in the intro, but the maj 7th sounds a bit muddy to me, I would probably transpose it up a 2nd or so, but thats really just a personal preference. You may want to roll off some of the highs in the glitch snare, it sounded a little harsh to me and seemed to be kind of a distract from the rest of the mix. I think the way that the guitar and piano sit in the mix works nicely, they both cut through very well.

Antagonist Theme - The plucked instrument (is it an oud?) sounds like it could use a bit more ambience, it sounds a bit upfront to me. The muted trumpet is a nice contrast here. I would suggest that when you're writing countermelodic or contrapuntal ideas like you have here with the oud (?) and the trumpet, you should try to avoid perfect intervals (octaves, 5ths, and to a lesser extent, 4ths) as much as possible. There's a few points when the similar rhythm and perfect intervals seem to make the lines "melt" together a bit. This is really nitpicky stuff, but it is good to keep in mind.

Sad Theme - I like this piece alot, especially the flute melody. From an orchestration standpoint, there are a few things that you could do to accentuate the material that you have. The mix overall seems to be lacking warmth or body, some simple sustained strings in the lower range or a wide pad would really help. Solo flute, especially playing mp in the middle or bottom of its register, doesn't cut through mixes very well. It's a great sound, particularly for something with this feel, but you have to be very careful about the rest of the orchestration to make sure that it doesn't get lost in the mix. Simplifying the counterpoint in the guitar and piano accompaniment or moving it further away from the flute register would help bring the flute melody out some.

I also heard a few "crunches" in the tracks, especially at about 2:58 in the "Inspiration" track and around 1:54 in the "Eerie" track. You may have some clipping on one of the busses or fx modules. Headphones are really good for checking for this kind of stuff.

I'd also try to play in as many lines as possible as opposed to programming (this is more important for "organic" sounds like strings and winds than synth or electronica stuff). I'm a pretty awful pianist, so sometimes with latency and keyswiching or articulation changes, this is more trouble than it is worth, but even when I am programming things straight into edit windows, I'll still almost always humanize or smear the timing and durations and slightly randomize the velocity, or sometimes even pitch just to avoid too much of a mechanical feel. For pieces like your "Sad" theme, slight tempo variations can also add a really nice human touch. I dont know what DAW you are using, but chances are you can set your sequence to receive sync from your MIDI controller and "conduct" a sequence by tapping a tempo out. It's amazing how much of a difference this can add. Also, don't be afraid to modulate tonal centers, sometimes this can be a very good dramatic device or it can help you to get the most out of your arrangements/orchestrations by being able to put instruments in there ideal registers.

Overall I was really impressed with your music it definitely has a very RPG, fantasy type of sound and I expect that you'll find some really good learning opportunities on this forum.

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swhite    122
Quote:
Original post by John Rodriguez
I just got back to my studio and had a chance to listen to all of your tracks on my monitors and I really enjoyed them. I'm not too familiar with this genre of music from a listening or production standpoint, but I did make a few notes.

Inspiration theme - I like the way that the percussion sits in the mix, all the elements seem to have good separation, especially in the stereo field. The way that this builds and the ideas sort of layer on one another reminds me of Clint Mansell. One thing I did notice is that in the middle of the piece when the arrangement builds, the mix started to lose a little clarity. It didn't sound bad, but if some of the melodic ideas with similar timbre and range (piano/harp and bass/fretless bass) could have been separated a bit more, it might sound a bit clearer. With a little EQ and some slight panning, I think it may sound a bit more focused.

Eerie theme - I like the drone and the harmony in the intro, but the maj 7th sounds a bit muddy to me, I would probably transpose it up a 2nd or so, but thats really just a personal preference. You may want to roll off some of the highs in the glitch snare, it sounded a little harsh to me and seemed to be kind of a distract from the rest of the mix. I think the way that the guitar and piano sit in the mix works nicely, they both cut through very well.

Antagonist Theme - The plucked instrument (is it an oud?) sounds like it could use a bit more ambience, it sounds a bit upfront to me. The muted trumpet is a nice contrast here. I would suggest that when you're writing countermelodic or contrapuntal ideas like you have here with the oud (?) and the trumpet, you should try to avoid perfect intervals (octaves, 5ths, and to a lesser extent, 4ths) as much as possible. There's a few points when the similar rhythm and perfect intervals seem to make the lines "melt" together a bit. This is really nitpicky stuff, but it is good to keep in mind.

Sad Theme - I like this piece alot, especially the flute melody. From an orchestration standpoint, there are a few things that you could do to accentuate the material that you have. The mix overall seems to be lacking warmth or body, some simple sustained strings in the lower range or a wide pad would really help. Solo flute, especially playing mp in the middle or bottom of its register, doesn't cut through mixes very well. It's a great sound, particularly for something with this feel, but you have to be very careful about the rest of the orchestration to make sure that it doesn't get lost in the mix. Simplifying the counterpoint in the guitar and piano accompaniment or moving it further away from the flute register would help bring the flute melody out some.

I also heard a few "crunches" in the tracks, especially at about 2:58 in the "Inspiration" track and around 1:54 in the "Eerie" track. You may have some clipping on one of the busses or fx modules. Headphones are really good for checking for this kind of stuff.

I'd also try to play in as many lines as possible as opposed to programming (this is more important for "organic" sounds like strings and winds than synth or electronica stuff). I'm a pretty awful pianist, so sometimes with latency and keyswiching or articulation changes, this is more trouble than it is worth, but even when I am programming things straight into edit windows, I'll still almost always humanize or smear the timing and durations and slightly randomize the velocity, or sometimes even pitch just to avoid too much of a mechanical feel. For pieces like your "Sad" theme, slight tempo variations can also add a really nice human touch. I dont know what DAW you are using, but chances are you can set your sequence to receive sync from your MIDI controller and "conduct" a sequence by tapping a tempo out. It's amazing how much of a difference this can add. Also, don't be afraid to modulate tonal centers, sometimes this can be a very good dramatic device or it can help you to get the most out of your arrangements/orchestrations by being able to put instruments in there ideal registers.

Overall I was really impressed with your music it definitely has a very RPG, fantasy type of sound and I expect that you'll find some really good learning opportunities on this forum.




Thank you SO much. This helps a lot and I can't wait to bring it into my writing. I've been especially curious about making the programming sound more organic, and what you said definitely helps.

Again, I appreciate you taking the time to give me so much advice!

Stephen

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