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cerofaust

Geometry in Game Design

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I am looking for information on how geometry applied to Game Design for a Geometry project. Specifically, I am looking for information as applied to character design. I have found information on Boolean geometry, collision detection, and I know that polygons are used in character creation, but I have been unable to find more information on the topic. Does anyone know of any websites that go in depth on the matter? Any help would be greatly appreciated.

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Uhh, what exactly are you looking for? Modelling methods or techniques? I'm not sure what you want or need to know from what you just said... What is the intention and goal of your project? In what context do you need to know these things?

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