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S4LBULLET

Terrain Textures

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Hey I got all the textures stuff set up and I can make it come on the screen how do I actually apply it to my heightmap though int DrawGLScene(GLvoid) { int numtriangles; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0f,0.0f,-5.0f); glBindTexture(GL_TEXTURE_2D, texture[0]);

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Ok I have a heightmap loaded from a raw file exactly how they coded nehes and I used another one of there tutorials for loading a bitmap it all works how do I apply the bitmap to the heightmap loaded from the raw file

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