Sign in to follow this  
S4LBULLET

Terrain Textures

Recommended Posts

Hey I got all the textures stuff set up and I can make it come on the screen how do I actually apply it to my heightmap though int DrawGLScene(GLvoid) { int numtriangles; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0f,0.0f,-5.0f); glBindTexture(GL_TEXTURE_2D, texture[0]);

Share this post


Link to post
Share on other sites
Ok I have a heightmap loaded from a raw file exactly how they coded nehes and I used another one of there tutorials for loading a bitmap it all works how do I apply the bitmap to the heightmap loaded from the raw file

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this