blender texturing ( as a level editor )

Started by
4 comments, last by Fenryl 16 years, 11 months ago
Hey I have desided to use blender as my weapon of choice when it comes to my level editor. As of now I feel I can create the geometry for the levels. But I am at compleate loss when it comes to how to texture a level. What is the way to start doing this? uv maps for each single object? or? I have done some small texturing work in blender before ( some uv tutorials ) but I dont feel like that is the correct way to go when texturing a level. I know there is a texturing tutorial for the castle tutorial, but that one seems to be offline and removed from the public. Any seachwords, tutorial links and advice would be recvived with thanks.
- Me
Advertisement
I can't give you blender specific help, but the basic idea is that you use a set of textures that tile (eg. brick texture, dirt texture, sand texture, grass texture, etc) and tile them over different polygons on your map. So your model will have multiple texture files associated with it. You'll have to find out how Blender supports this.

Then, the way you actually apply the textures is to select the polygons you want to put the same texture over (eg, an area to be covered with grass), and then open the UV editor window (again, don't know how to do this in Blender) where you can see the outlines of the polys you just selected, and adjust them over the texture till they look right in the 3D view.

For local multiplayer retro themed games, visit Domarius Games.

I think I understand what you are saying.
( btw im used to texturing in UnrealED ).

If anyone got some blender spesific info on the subject, feel free to post it :D
- Me
I think that the UV mapping is the same for a simple object and for a level, you have to set the UV Map for each object, the walls, floor, roof, every object require a UV Map, and as i know there is only a way, maybe you need to learn more about UV Unwrapping in Blender. Type in google something like "Unwrapping Suzanne" this is a tutorial for Unwrap the monkey of Blender but the technique is the same [with some variations of course ;) ] depending of the object.
Best RegardsAliesky Cruz3D Modeller & Environment Artist
You mentioned objects:

If your doing a level with static objects like cars, barrels, etc, then yes, you should have UV's for each of those objects. If your doing terrain then you can use tools to make textures and height maps and just import them into blender.

NBA2K, Madden, Maneater, Killing Floor, Sims http://www.pawlowskipinball.com/pinballeternal

This may be helpfull:
http://otothecleaner.free.fr/tutorials/LevelDesign1/level2/level1-2.html

http://www.voraxgames.com/community/blogs/dut/archive/2006/02/04/124.aspx


And indeed, texturing a level is like texturing a model... Basically a level is a "collection" of models.

This topic is closed to new replies.

Advertisement