Jump to content
  • Advertisement
Sign in to follow this  

Maxscript Texture Export Question

This topic is 4089 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am wondering what is a good way of exporting textures in 3DS Max for a terrain engine. Say I have a terrain over which I have X textures applied all blended with different masks. Material Slot 1 is a Blend Material. The top material is also a blend, the bottom material is a single texture and then the mask. So I guess something like this BlendMaterial BlendMaterial StandardMaterial (Grass Texture, tiled) StandardMaterial (Rock Texture, tiled) Mask Noise(Tiled or not) StandardMaterial (Road texture) Mask Grayscale Alpha to carve out road (Not tiled) How would such a thing be exported for a terrain engine? I already know how to export the materials using MaxScript but how would the engine then use them. Is this something normally exported and interpreted by the engine or is the terrain engine made to certain criteria like? Thoughts? Thanks, Webby

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!