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glBitmap puzzles

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I has question , a piece of codes as follows: private byte rasters[] = new byte[] { (byte) 0xc0, (byte) 0x00, (byte) 0xc0, (byte) 0x00, (byte) 0xc0, (byte) 0x00, (byte) 0xc0, (byte) 0x00, (byte) 0xc0, (byte) 0x00, (byte) 0xff, (byte) 0x00, (byte) 0xff, (byte) 0x00, (byte) 0xc0, (byte) 0x00, (byte) 0xc0, (byte) 0x00, (byte) 0xc0, (byte) 0x00, (byte) 0xff, (byte) 0xc0, (byte) 0xff, (byte) 0xc0 }; glBitmap(10, 12, 0.0f, 0.0f, 12.0f, 0.0f, rasters, ); i want to know why rasters is 'f' ? how rasters has counted? thanks.

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