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spiffycrony

Mesh.TextFromFont size is not changing

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I am creating a mesh for the text and rendering it. LocalFont = New System.Drawing.Font("MS UI Gothic", 16.0, Fontstyle.Regular, GraphicsUnit.World, 100) Mesh_Font = Mesh.TextFromFont(direct3DDevice, LocalFont, Name, 0.001F, 0.01F) How to change the size of the text getting displayed? I was changing the second parameter of the System.Drawing.Font, but the text size remains fixed. Any suggestion of how to change the text size?

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