Sign in to follow this  

Distributed processing with games

This topic is 3869 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Would it be possible to allocate resources and assign cpu operations using distributed computing techniques and APIs over ethernet connections with multiple computers? I know programming languages (that won't be the problem) but I have a feeling that the entire game engine would have to be based on distributed processing and that I can't have a loader that distributes .exe binary commands.

Share this post


Link to post
Share on other sites

This topic is 3869 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this