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decomposition of model to convex parts

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Does anyone know of a procedural way of decomposing a mesh into the smallest possible number of purely-convex components? Let's assume the mesh is a smooth, continuous surface.

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Decomposition is a very hard problem, one that is usually better solved by introducing new vertices/edges into the mesh. Getting the minimum number is even harder. In 2D, the problem of decomposing a polygon into a minimum number of convex polygons itself is complicated. Do a Google search on "3D convex decomposition" to get an idea of what folks have tried.

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This topic is 3868 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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