Sign in to follow this  
luzarius

How many different renderable pieces usually make up an RPG type character?

Recommended Posts

luzarius    122
How many different renderable pieces usually make up an RPG type humanoid character? Think of it in the programming aspect, the performance aspect. Lets assume we are attaching the following pieces at the bone matrix level. 1) Head.x 2) UpperBody.x 3) Lowerbody.x 4) Feet.x If you are rendering the above 4 objects that makes 1 humanoid model. Is this typical? You can switch out the head if need be, and the upperbody armor pieces. You can also switch out different types of armor/clothing for the lowerbody and then switch out armor/clothing for the feet. Is there a better way of doing it? If I have 50 humanoids on the screen that is 200 objects I'm rendering. How do the pro's do it?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this