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Getting Courses for Game Programming

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Hello All, I am new bie in game industry. I am interested in developing 3d studio max like software. For that purpose give me some short term courses. I am good in VC++ and maths. I also have some knowledge of directx programming.

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3D studio max is a relatively far reaching application... It covers numerous tasks including modelling, scene design, animation, texturing etc. You'd be best served initially in taking a single task on. I am a great fan of Wings 3D (a free open source modeller). Mathematically a lot of the tasks are not that challenging, but the design of the interface and provision of a smooth and simple workflow is a very tricky task. I think wings has got a very slick workflow and a nice clean interface. I don't know how experienced you are with 3D graphics, but I'd say try and use as many packages as you can. I know some people don't get on with it, but I find blender to be very nice, as I said, wings... Get Maya personal learning edition... try out silo too. The better you understand how one might go about modeling and object, the better you will be at making a tool for it. Once you've got a modeler you're happy with then you can start to think about expanding to a more complete application. Adding a renderer (or perhaps outputting a file for an external one to render, eg Yafray as wings does), adding texturing features, a material editor (depends on the renderer you use), then you can move onto a scene layout system... then perhaps keyframe animation... skeletal animation... the possibilities are endless. I'd say that making an entire 3D studio max type application is a very complex task and might be rather hard for one person... but if you start small and work your way up it's quite possible.
Good luck,

Dan

EDIT: I didn't really mention the interface. I'd say gtkmm and OpenGL (and maybe cairomm) should give you everything you need interface and 3D wise in a nice neat cross platform package.

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