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[.net] Surfaces problem

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Hello, I have got a problem with surfaces (using MDX 9 and C#). I have developed a simple third person camera. While the camera moves around and the view of the world changes, I take a screenshot of the view and save it in surf array as shown here (this part of code is in Render() void): Surface backbuffer = device.GetBackBuffer(0, 0, BackBufferType.Mono); surf = backbuffer; i++; After taking all these screenshots, I save them to a hard disk as .bmp files. Here the error occurs: all bmp images looks totally the same, although the screenshots were taken when the view of the world was changing. How could I solve this problem? Thanks in advance.

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