Jump to content
  • Advertisement
Sign in to follow this  

[.net] Surfaces problem

This topic is 4148 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I have got a problem with surfaces (using MDX 9 and C#). I have developed a simple third person camera. While the camera moves around and the view of the world changes, I take a screenshot of the view and save it in surf array as shown here (this part of code is in Render() void): Surface backbuffer = device.GetBackBuffer(0, 0, BackBufferType.Mono); surf = backbuffer; i++; After taking all these screenshots, I save them to a hard disk as .bmp files. Here the error occurs: all bmp images looks totally the same, although the screenshots were taken when the view of the world was changing. How could I solve this problem? Thanks in advance.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!