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OpenGL Problem with using OpenGL code in SlickEdit

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So, I'm using the SlickEdit trial. I take a bit of OpenGL code and try to compile it. Here is the code. #include <X11/X.h> #include <freeglut.h> #include <glu.h> #include <gl.h> int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(640,480); glutInitWindowPosition(0,0); glutCreateWindow("Hello World"); return 0; } Here is the build output. main.cpp Linking... Debug/main.o:(.eh_frame+0x11): undefined reference to `__gxx_personality_v0' collect2: ld returned 1 exit status *** Errors occurred during this build *** ]0;root@adam: /opt/slickedit/bin/OpenGLroot@adam:/opt/slickedit/bin/OpenGL As you can see, there is an error. Can someone help me with this?

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