Jump to content
  • Advertisement
Sign in to follow this  
ogl5

how to rasterize a texture-mapped 3d triangle

This topic is 4058 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was just wondering if someone can point me towards a tutorial or code that shows how to rasterize a texture-mapped 3d triangle using software rendering. Thank you.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!