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Andreas Persson

PhysX update problem

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Hi I am using PhysX for a project and everything works fine except for one thing. When I run the game on my computer the physics runs fine but when I try it on a faster computer the physics doesn´t keep up. I update the physics with deltatime. Do I also need to scale the forces I add with functions like addForce with time?

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The advice in Chapter 0: Integration Guide (need to be signed in to devsupport.ageia.com for link to work) is to use a fixed time-step for your physics. So that no matter how fast the target machine is, your updates will occur at the same frequency.

Regards,
ViLiO

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