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Allegro vs Sdl

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I wanna make a simple 2d game but also in the future i would like to move on to more 3d stuff i've looked around and seen allegrogl and that sdl can interface opengl natively. i wanna know though which one is better and would it feasible to create a 3d fps engine in either of these interfaced with opengl. also are there any tutorials for allegrogl since that is what i'm leaning towards (well i already have a book on it game programming all in one 2nd edition). also i dont really care about performance at the moment and i will not consider Directx (it looks really complex and for mdx no good books) thanks

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First of all consider learning C/C++, if you have solid grounds about it start with Allegro or SDL, you can try both.

And them, if you want to move forward why not consider learning OpenGL.

I recommend Game Programming All in One, third edition by J. S. Harbour. A great book, easy to read and easy to learn. It covers the Allegro Lybrary.

In the net there is another great book, it covers the SDL library and is free. But is in Spanish. The author is Alberto Garcia Serrano.

Visit this links and look for yourself, both libraries are great. You won't regret.



They both have tons of resources, links, docs and tutorials.

Good luck.

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