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I just killed my day

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over these 2 retarded errors BASICD3DVERTEX *pVx; m_pQuad->Lock(0, sizeof(CDOVERTEX)*4, (void**) &pVx, D3DLOCK_DISCARD); troubleshot texture coords for about 2 hours before realizing i was addressing the variables incorrectly and then the other is great.... i manually had to make a shader to bilinear filter my RTT because i was blowing up a 2x2 pixel section of one texture acrost another and for some reason the tex2d wouldn't correctly filter that kinda jump ... i have had the correct shader for the past 2 hours ... and i was wondering why it wasnt making a smooth gradient going from 0 -> 10 (instead of 0->1). oh happy day.......

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