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when using glDeleteLists whether the memory is free or not?

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From the documentation for glDeletLists:

Quote:

glDeleteLists causes a contiguous group of display lists to be deleted.
list is the name of the first display list to be deleted, and range is
the number of display lists to delete. All display lists d with list ≤
d ≤ list + range - 1 are deleted.



All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a
later time. Names within the range that do not have an associated display list are ignored. If
range is 0, nothing happens.



This was the first result from a quick google search, by the way :)

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