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# Seeking math help

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Hi folks. I been game programming for some 4 months now and I have a healthy collection of games under my belt, but I have hit a bit of a wall. My math knowledge is very weak indeed. All the games I have made so far have contained math as basic as I can get my head around and I feel that in order for me to progress I need overcome my fear. Could anyone point me toward a good book/tutorial that is not afraid of speaking down to beginners? Most online documentation I have found so far has just reinforced what my parents always used to tell me about paying attention at school. All my games so far are in 2 dimensions and I have no plans for upgrading for some time yet. Specifically I am looking for information on how angles relate to the x, y coordinates of my game screen. So far I have only had spites moving up-down-left-right. I am lost when it comes moving a sprite at a predefined angle across the screen (entering random x,y coordinates until it looks right is becoming rather time-consuming). I hope someone can point me in the right direction.

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funny you ask to be pointed in the right direction when your post is about angles [smile]

keyword of what you seek is Trigonometry,

in short:

radius * sin(angle) = Y location

if you change radius to speed you get X movement

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Ahh trigonometry that is one of those words that hypnotist guy used to say at school. Thanks for the pointer that is just what i need for my Googling. Google my be great but no matter how many time you type in "help me I am dumb" it never seems to give you the right answer.

Thanks again for the help.

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