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Kobaltic

Installing Physics into a game

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I am looking for information on installing physics into a game. Our game currently uses basic collision. We are looking into newton. I would like to know what is all involved in installing the physics. What level should a programmer be to tackle this? What is the best package out there? I am also looking for good resources on the subject. Thank You.

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You need to have at least three tenth-level programmers, one of whom is a Lisp Elf. Also, don't try it unless you've completed the quest that gives you the Keyboard of Dwork-ness.

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Quote:
Original post by King of Men
You need to have at least three tenth-level programmers, one of whom is a Lisp Elf. Also, don't try it unless you've completed the quest that gives you the Keyboard of Dwork-ness.
Now wtf was that?

To the topic starter, try having a look at the wikipedia page.
http://en.wikipedia.org/wiki/Physics_engine

There's a few links a the bottom.

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1) how much are you willing to pay?
2) what type of game are you making?
3) what specific physics features are you looking for?

-me

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Quote:
Original post by King of Men
You need to have at least three tenth-level programmers, one of whom is a Lisp Elf. Also, don't try it unless you've completed the quest that gives you the Keyboard of Dwork-ness.


...haha awesome

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I guess everytime I put the word level into a post I am going to get a RPG crack.

I want to teach myself how to put the physics into the game. I was trying to figure out if it is something I can do now or I should wait until I get more knowledge. Also I wanted to know what would be the best one to install. Thanks for those that actually helped.

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