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RealMarkP

Physics in JoGL

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Im looking to port my current Game into a Java Applet. THe rendering code should not be a problem because JoGL is quite mature. The problem is with my Physics engine. Currently I use an older version of Novodex, that can only run on a windows machine. I know that you can load DLLs from inside java but Ill leave that as a last hope scenario. I was wondering if there is a 3D physics Library out there that can do similar things to Novodex. Such as Collision, Springs, Firction, etc. Any info is appreciated. Thanks.

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JOGL is an abstraction of OpenGL for Java, not a game mechanic engine. I seen some work on a perfect port of the ODE into Java, so you might look at it. On the other hand ODE is so botched it's better to roll your own engine.

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