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SMD Exporter UVCoords Problem

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Hi Guys, I'm new here... I'm currently coding a SMD-Exporter for use in 3Ds Max 9, works pretty fine. Animation and Reference Export are fully working, but I got a problem with the UVCoords, when I export a SMD, the file works, but it seems the TextureCoords are in default mapping... It's the first time I'm writing a Plug-In for 3DsMax, and I can't get the correct UVCoords, it's driving me crazyyy :( As anyone an advice for me, how to extract the UVCoords correctly ? (Sorry for my english, I'm german) ;)

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