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Rendering 3D-surfaces with points

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That's pretty short question.

Do you want to know how to render surfaces from a list of point, or do you want to know how to produce such a list points on a quasi-quadric surface?

From the looks of things, the images are: hyperboloid, parabolic helix, a pair of lunes, a pair of spheres. These can all be generated parametrically with coordinate relations of order 2 or less. Judging from the renders, this may be a particle system governed by two gravitational effectors.

Tell us more. Where did you get these images, how much do you know about them and exactly how would you like to produce them?


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