OpenGL fixed-pipeline - type lighting
Hi friends!
Just one easy question ( for you, of course ).
What kind of lighting have OpenGL fixed-pipeline? I mean... Lambert, Phong or Blinn.
Thanks a lot!
Hi. According to Wikipedia, the OpenGL fixed-function pipeline uses Blinn-Phong on each vertex, with Gouraud shading to interpolate the resulting vertex colours across primitives.
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