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riruilo

OpenGL OpenGL fixed-pipeline - type lighting

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Hi friends! Just one easy question ( for you, of course ). What kind of lighting have OpenGL fixed-pipeline? I mean... Lambert, Phong or Blinn. Thanks a lot!

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Hi. According to Wikipedia, the OpenGL fixed-function pipeline uses Blinn-Phong on each vertex, with Gouraud shading to interpolate the resulting vertex colours across primitives.

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