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BlazingClaymore

No DirectPlay9?

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You can use DirectPlay8, though you're probably better off with a networking library such as RakNet or TorqueNL. (I could swear there's one more, but damned if I can remember the name.) Failing that, straight WinSock.

DPlay was deprecated after 8. Actually, everything except Direct3D has now been frozen I believe.

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Ok I'v been reading stuff but I'm still not sure I thank I should go with DirectPlay8 it seems to be the best way I don't have to have all of the packets make it just most. what I need to know is it really faster?

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I seem to remember DPlay being a thin wrapper around Winsock, and limiting you feature-wise... which is why everyone abandoned it and just used Winsock. I'm not sure where you got an idea it was faster. Everything will eventually go through winsock... it's the "Win"dows "Sock"et API... how to talk to network hardware.

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The only advantages that I saw to DPlay was with the matchmaking stuff. After that, almost everything was just as easy (or easier) to do yourself. I agree with Promit about checking out Raknet or just using winsock.

And yea, Direct3D is the only Direct* "component" under active development.

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You might want to swing by the 'Multiplayer and Network Programming' forum - read through their FAQ and check out recent discussion for some ideas.

Don't even bother with DirectPlay - it's deprecated (and the wording suggests its a security related deprecation), doesn't have good support technology-wise (lots of modern firewalls/routers seem to hate DP) or developer-wise (occasionaly threads get started here and they rarely if ever get any replies - no one else is using it, so you're on your own from the start).

Quote:
Direct3D is the only Direct* "component" under active development.
Typing 'Direct' all the time was causing excessive keyboard wear-and-tear, hence they change IDirect3D**9 to be ID3D10** and all new components start with 'X' instead (XInput, XAudio, XACT...) [grin]

Jack

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