Alternative to openGL

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3 comments, last by PolyVox 16 years, 11 months ago
I have to do some real time animation of sea creatures like jellyfish, corals, shells and so on. I just want to create some pretty graphics, I dont need to scientifically simulate the real growth of these creatures. I dont like openGL at all because I have to think about the reshaping of the window,projection,lighting and many things. Please suggest me something else. I also heard that openGL becomes easy using MFC. Is it so? Those who are working with openGL and MFC, please suggest.
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if you want real time rendering of 3d objects the only options im aware of are opengl and directx, but i think what you want is a higher level library.

i don't think mfc will help much unless you just want a simpler way to open a window and handle events but there are better library's to do this available.

there are a large number of helper library's for both that can handle some of the lower level details ranging from setting up a 3d world with one function call to complete engines like ogre.

if you could be more specific about your needs we could recommend one
You could try glfw it's a free, easy to use portable framework for OpenGL.

Exitus Acta Probat
Specifically, I want

1. easily create and handle multiple viewports
2. taking inputs through mouse and keyboard
3. easy setup of lighting and shading
4. easy texture mapping
You could look at a graphics rendering engine like Ogre.

www.ogre3d.org

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