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cgGLBindProgram, cgGLEnableProfile

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im not sure of the exact functionality of these methods, but is it possible to do the following: i have two vertex shaders, one which is used immediately, and the other that is used afterwards, however, the state matrices that are used with the first vertex shader are also to be used in the next shader, so is it possible to bind two vertex shaders, and only use one of them, while altering the parameters of the second aswell?

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This topic is 3863 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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