Jump to content
  • Advertisement
Sign in to follow this  

Tutorial: Baking Dynamic Lighting w/ Spherical Harmonics

This topic is 4194 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Just wanted to drop a note that a new Turtle 4 tutorial is online, showing how to render out some neat dynamic effects to a point cloud for use in games. If you haven't got Turtle 4, you can grab a 30-day eval at our site. The tutorial itself covers baking out dynamic self-shadowing, dynamic volume shadowing and full dynamic lighting with color bleeding to a point cloud, with the lighting data stored as spherical harmonics. If you haven't checked out spherical harmonics yet, this will hopefully give you some ideas of how useful spherical harmonics can be for dynamic illumination in games. http://www.illuminatelabs.com/support/tutorial-folder/point-clouds/pointcloud.pdf Hope you like it! The Illuminate Labs Team

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!