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Tutorial: Baking Dynamic Lighting w/ Spherical Harmonics

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Just wanted to drop a note that a new Turtle 4 tutorial is online, showing how to render out some neat dynamic effects to a point cloud for use in games. If you haven't got Turtle 4, you can grab a 30-day eval at our site. The tutorial itself covers baking out dynamic self-shadowing, dynamic volume shadowing and full dynamic lighting with color bleeding to a point cloud, with the lighting data stored as spherical harmonics. If you haven't checked out spherical harmonics yet, this will hopefully give you some ideas of how useful spherical harmonics can be for dynamic illumination in games. Hope you like it! The Illuminate Labs Team

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