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OpenGL Custom resolve (filter) MSAA extension

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Is there an OpenGL extension to manage the MSAA resolution in OpenGL ? If I understand it's possible to modify how the samples are resolved to a fragment, and it's required for Direct3D 10. GF80 / R600 seems to have that functions. Is there any OpenGL extension (I suppose it's vendors extensions for the moment), or any way of doing that ?

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