Sign in to follow this  
MaliciousDigit

MDX - Mesh.DrawSubset crashed with effect

Recommended Posts

The effect works fine with a textured quad. i load up the sphere model that comes with the directX samples and it shows textured fine without the effect. when i begin a pass on the effect i get a Direct3DException on on Mesh.DrawSubset. Any ideas?

Share this post


Link to post
Share on other sites
Quote:
Original post by robydx
check if vertex declaration of the mesh is the same with the vertex input of the vertex shader


That got it. The vertex shader has colors, the mesh didn't. Thanks. Rating++.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this